![]() Adding 10% crushing blow against a 4000 HP player would make this worth ~7700 average overall damage.Ĭrushing blow is also halved on ranged attacks, so 1/20 instead of 1/10 vs players with bows. So if you have a 5000 average zeal damage with 50% chance to critical strike, its like you have 7500 average overall damage. A mathematical question: Exactly how effective is Crushing Blow on items in Diablo 2 To be. But rarely does anyone have above 50% DR, duh, so you can treat it the same as normal physical damage. I also forgot to count critical hits in the damage evaluations. %DR is not only applied to crushing blow, but unlike other sources of physical damage, %DR is uncapped in PvP against crushing blow, and an enemy player who has 100% DR will take 0 damage from crushing blow. That would be an extra 200 damage on your characters listed attack, before enemy physical resist, etc. Then a melee 10% crushing blow is worth 2000 * 0.1 = 200 physical damage on average. Its a crude approximation, especially given the slight nonlinear curve given by the degrading effect of CB itself (a char 100% dependent on CB would be all on a curve, a char where its just a minor bonus will not have the number of hits it takes to kill changed significantly). Then throughout a duel from 100% to 0%, he'll be on average at 50% HP. 5-30 Deadly Strike, Crushing Blow, or Open Wounds for most weapons +301-400 Enhanced Damage for some lesser-used weapons and bows Recipes. In a way, its possible to calculate a fairly average value of the 'weight' of crushing blow in physical damage on an attack, based on the average HP of the opponent you will face This post was edited by Peterpann on 10:11am High dmgs > high cb chance & low dmgs (imo) The Cranium Basher is a unique Maul in Diablo II. duelsĮ2: it has effect but it's not efficient at all There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.Į: to answer if it sucks or not depends on the setup and the opponent.Ĭb is "perfect" for bvb / zvz / etc. There will be one random check for a Crushing Blow. If you have more than one item with Crushing Blow, the probabilities will be added together. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. Since 1.10 Crushing Blow is calculated before your normal damage. Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. It is possible to get up to 100% chance for Crushing Blow. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5). The life removed is also scaled with number of players. with missile weapons, vs Champions, Uniques, Bosses: 1/16th with missile weapons, vs Hirelings: 1/20th The effectiveness of CB goes down as the monsters hp does so once they get very low on hp the effects of CB will become less noticable.This is a chance of reducing a monster's health by X% in a single blow. This means if you were fighting a boss with 30,000 hp if you landed a crushing blow his hp would be reduced by 3750 then your normal damage applies, so it is very very effective at bringing a big monsters hp down very fast. In short it reduces a given monsters hp by X. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack. There arent multiple types or levels of Crushing Blow, or ITD its there. ![]() These bonuses are picked from a pre-set list, not randomly-generated, and not randomly valued either. They are not like other prefixes or suffixes. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. Special modifiers are bonuses found on such items as uniques, runewords, and Set Items, but not on magical or rare items. * Since 1.10 Crushing Blow is calculated before your normal damage. * Crushing Blow Items stack in most cases. * Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. * It is possible to get up to 100% chance for Crushing Blow. The life removed is also scaled with number of players. This is a chance of reducing a monster's health by X% in a single blow. Unlike the socketable runes in Diablo II, skill runes are not items but. There is a cap to IAS but im not 100% sure on what it actually is, but as for crushing blow: Diablo III is a 2012 hack-and-slash action role-playing game developed and published by.
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