![]() (this is also a remark on overpower with reflect rune for barbs) the ivory tower issue is a general game mechanic bug to block/damage reflect. I think it was understood with what I wrote that I expect the Rend barb to be tweaked down a bit as well, but for me the urgency of tuning would still be for the Group play viable builds first and I do not care that one class can solopush higher than another, since in the push for as high a rift as possible you are competing against other people playing that same class.Īs a general rule of thumb. Since the game won’t introduce higher tiers (159’s being the theoretical limit due to 32bit integers) I would like there to be more of a goal in a season, not the ability to run 4 man 150’s a week into the server, but hey if I’m the only one who misses a Coop goal in this game then I will gladly agree that the other option is definitely viable, all that being said I would expect the solo builds to be nerfed a bit just to leave some leeway for season themes to add to the gameplay, so if we suddenly get a 400% dmg boost in some strange themed way there is a possibility to still gain more by playing the season theme. So the main thing here is a difference in view of where the game should be going I think. So I would rather see the Crusader to be nerfed a bit too much to give room to the 4 or 5 other builds that have relatively close boss kill times (DH Impale or HA, Frenzy barb, Pestilence or Bone spirits Necro) All of these other classes offer other added bonuses to the play style overall, while the current Crusader does not offer that much interaction during the trash killing phase right up to the moment where he needs to shine and kill the boss. Ok so I mainly agree with you actually, I just hated the fact that last season they brought out this set that should’ve been epic as an RGK, but it ended up being very mediocre and not a possible choice whatsoever, this season they brought out 2 sets/buffs around abilities that both should have possible positions as either RGK’s or trashkiller (Bonespear single target damage or Shatter in groups, and either bolas/grenades as trashkiller or HA as RGK) if given some scaling into either of these directions.īut since there are already two ridiculously strong characters out there with the Crusader and the Witch doctor (which is still head and shoulders above other options)There is little chance that these builds will actually be used. I don’t see a reason to take the Ivory Tower build away because 10k paragon players are clearing 150s.īut I’m a seasonal player and want things balanced for seasonal play. If Ivory Tower is nerfed per your suggestion, it’ll be useless until ~3k paragon or higher.īuild diversity is fun. Ivory Tower is already a bad choice until almost 2k paragon. But at crazy high paragon, the Crusader passive survivability is so high that it becomes viable and then it’s “the more I get hit the more I hit back” effect scales quickly. ![]() As someone said, it’s a lot of fishing and RNG. The challenge with the Ivory Tower build is survivability. I made ladder ~800 with Ivory Tower and everyone around me was using Pig Sticker. This season (S20) I put a lot of effort into an Ivory Tower build with the addition of the season 20 mechanic for multiple shields and it’s much more difficult than the Pig Sticker build. If you look at seasonal play, towards the middle and bottom of the solo crusader ladder, you’ll see that most players are running with Pig Sticker.
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